This Week in ARExperience
July 7, 2022 by Jon Jaehnig Finnish headset manufacturer Varjo released a free eBook detailing the use of eye-tracking-enabled XR headsets for research. The publication comes about one month after the announcement that Varjo is working closely with OpenBCI, a company that makes sensors for studying neuroscience.Varjo headsets have been capable of eye-tracking for some time, as the technology helps their
This Week in ARExperience
June 30, 2022 by Jon Jaehnig Upload VR reported that there is now an on-headset version of “Side Quest.” Side Quest is a platform for onloading non-Meta apps to Quest-line headsets. This can be a way to explore independent projects, or to essentially turn a Quest into a PCVR headset. However, this requires “linking” your Quest to a computer either over
This Week in ARExperience
June 23, 2022 by Jon Jaehnig Meta’s Reality Labs released a post describing efforts to “pass the visual Turing Test” with a line of prototype headsets. The post was accompanied by a 90-second video of Meta CEO Mark Zuckerberg explaining the prototypes and their various optimizations and aspirations.The posts definitely got people talking about “retinal resolution” VR displays – including a
This Week in ARExperience
June 16, 2022 by Jon Jaehnig The Governer’s Ball Music Festival took place this week and Snapchat helped to light up the sky. Through its partnerships with Verizon and Live Nation, members of the audience were able to use their mobile phones to share real-time, social, collaborative augmented reality moments with other fans. Spatial analytics company Esri released a Unity SDK for
This Week in ARExperience
June 9, 2022 by Jon Jaehnig MetaVRse has released the second generation of its Engine to an early access beta program now taking applications. So far, virtually all of what we’ve seen from the Canadian company has been in the realm of eCommerce and product visualization. While there’s still a lot of that, a demo video of the new engine shows
This Week in ARExperience
June 3, 2022 by Jon Jaehnig In celebration of Pride Month, which started this week, Virbela has released two posts dealing with diversity, one on driving inclusion within XR companies and one on pride events taking place within the platform this month.These two posts also speak to the dual nature of Virbela. The platform has proprietary tools and options for paying
This Week in ARExperience
May 26, 2022 by Jon Jaehnig There are a number of movements at enterprise smart glasses manufacturer Vuzix. The company announced this week that they are working with partner and remote connectivity company TeamViewer to increase services in Japan.This news follows an announcement last week that the smart glasses manufacturer has “signed a series of agreements” with French micro-LED company Atomistic
This Week in ARExperience
May 19, 2022 by Jon Jaehnig Pico released a video of the Neo3 Link. Now available for preorder in Europe, the headset appears to be a gaming-first modified version of the Neo3 Pro, the company’s stand-alone 6DoF enterprise headset. Pico remains an enterprise-only company in the United States, but has been exploring consumer expansion for years and could become a serious
This Week in ARExperience
May 12, 2022 by Jon Jaehnig Are all of your friends crying? Snapchat’s most viral new lens makes the user (or others) appear like they’re crying. According to Snapchat, the lens has been used over 1 billion times since its release less than a week ago, including by celebrities like David Dobrik and Kylie Jenner. AltspaceVR announced a new season of interactive
This Week in ARExperience
May 5, 2022 by Jon Jaehnig The XR world celebrated “Star Wars Day” on May the 4th.Blippar created a WebAR game that lets players shoot down waves of TIE Fighters, on their desktops or in their neighborhoods on mobile devices.Enterprise AR headset manufacturer RealWear tweeted that the design for their headsets was inspired by Boba Fett’s targeting system.Meta put a sale