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February 24, 2022 by Jon Jaehnig
  • Emperia has announced its new Artemis platform specifically designed to manage virtual stores for the fashion industry. The Software-as-a-service solution is designed to give retailers access to and control over virtual worlds that are compatible with their existing e-commerce infrastructure.
  • GPS company NextNav has announced a partnership with Unity-based immersive app development studio echo3D. Together, the companies are developing Pinnacle – a service for “accurate, floor-level vertical location.” The solution has promise as a wayfinding solution, but is also intended for cloud-connected XR experiences and location-based games.
  • In other developer news, mobile-based WebAR studio and creator platform Blippar announced integration with Babylon.js via the company’s WebAR SDK. Example products created through the integration incorporate advancements like real-time light and shadow rendering.
  • In gaming news, Sony gave us the first proper look at the highly anticipated PS VR 2. We knew that the console-dependent headset was coming, but most everything else about it has been the source of rampant speculation.

    • Some of the announced features (slimmer design, lighter weight, manual IPD adjustment) are just Sony catching up with industry standards. Other features such as haptic feedback and integrated vents in the headset itself are more exciting.
  • Meta has another week of exciting releases for Quest, including action/adventure game Virtual Reality 2, puzzle game UNBINARY, and the highly anticipated MinecraftVR. “QuestCraft” is available as a standalone experience on SideQuest, no PC required.
  • In other Meta news, the platform is inaugurating cultural art experiences within Horizon Worlds with VR sculptor Gabe Gaults “I Am a Man” immersive sculpture exhibit.
  • Virbela and Microsoft also created immersive museum experiences celebrating Black History Month. (The Virbela experience isn’t linked directly because it is accessible through the open campus via app download while the Microsoft experience is viewable in-browser.)

In searching for trends, we can’t look past the increased content offerings from Meta and the new headset info coming for Sony’s PlayStation VR. Meta has the headset advantage but a major title like Minecraft edging its way onto the platform is big news – and potentially in direct competition with a gaming-first headset like PS VR.

There’s also a story to be told in the fashion world, through Emperia and Metaverse Fashion Week. These two stories capture either end of the virtual fashion narrative: XR experiences to market physical goods and digital-first fashions. Also of note this week, the use of WebAR to augment physical purchases in the Coca-Cola, Pinnacle, Blippar, and musical announcements and activations.

February 24, 2022 by Jon Jaehnig Emperia has announced its new Artemis platform specifically designed to manage virtual stores for the fashion industry. The Software-as-a-service solution is designed to give retailers access to and control over virtual worlds that are compatible with their existing e-commerce infrastructure. In other fashion news, Threedium and Digital Storytellers Inc. are coming together to launch the first

February 17, 2022 by Jon Jaehnig MR headset and software developer Magic Leap announced a “critical OS update for Magic Leap 1 and Magic Leap One Creator Edition.” Magic Leap is currently targeted almost exclusively at enterprise, and the update is targeted largely at developers, but other Magic Leap users should see the fruits of the update as they use their

February 10, 2022 by Jon Jaehnig Snap Inc will be augmenting this year’s Super Bowl. Viewers with Snapchat will be able to view NFL shows in the app’s Discover section and can watch for Snap Codes during the game. Super Bowl fans with the NFL One Pass app will also be able to access AR content through Snap’s Camera Kit technology.

February 3, 2022 by Jon Jaehnig AR content creation platform MyWebAR has released four new occlusion plugins that can be quickly and easily incorporated into user projects. Occlusion is the ability to place a digital object in a scene such that it appears behind other objects. It’s notoriously tricky but very important for immersion. Sprite sponsored an AR experience that brought out-of-arena